// var i;
// exports.AL_Framework_Al_Event_Name = void 0;
// (i = exports.AL_Framework_Al_Event_Name || (exports.AL_Framework_Al_Event_Name = {})).RotaryInit = "RotaryInit";
// i.ButtonInit = "ButtonInit";
// i.ResultLayerInit = "ResultLayerInit";
// i.DebugLayerInit = "DebugLayerInit";
// i.SetInitData = "SetInitData";
// i.RotaryDown = "RotaryDown";
// i.RotaryUp = "RotaryUp";
// i.PlayerMove = "PlayerMove";
// i.ButtonDown = "ButtonDown";
// i.ButtonUp = "ButtonUp";
// i.CloseLayer = "CloseLayer";
// i.ResetGame = "ResetGame";
// i.GoHome = "GoHome";
// i.RewardAudio = "RewardAudio";
// i.GameContinue = "GameContinue";
// i.GameDebugData = "GameDebugData";
// i.RefreshLocalStorageData = "RefreshLocalStorageData";


// 优化后的代码

// 定义事件名称的枚举
/** @enum {string} */
const AL_Framework_Al_Event_Name = {
    RotaryInit: "RotaryInit",
    ButtonInit: "ButtonInit",
    ResultLayerInit: "ResultLayerInit",
    DebugLayerInit: "DebugLayerInit",
    SetInitData: "SetInitData",
    RotaryDown: "RotaryDown",
    RotaryUp: "RotaryUp",
    PlayerMove: "PlayerMove",
    ButtonDown: "ButtonDown",
    ButtonUp: "ButtonUp",
    CloseLayer: "CloseLayer",
    ResetGame: "ResetGame",
    GoHome: "GoHome",
    RewardAudio: "RewardAudio",
    GameContinue: "GameContinue",
    GameDebugData: "GameDebugData",
    RefreshLocalStorageData: "RefreshLocalStorageData"
};

exports.AL_Framework_Al_Event_Name = AL_Framework_Al_Event_Name;
